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I am living in the Taipei, Taiwan now, and working in https://www.jervoisx.com/ as a Unity developer. If you are interested feel free to contact me. I’d love the opportunity to learn more about your team and discuss how I could contribute to your upcoming projects.
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📬Contact

😎About Me
Resume.pdf
I am a Unity gameplay developer with 5+ years of Unity experience and 2 years of professional development in mobile games, including 15 shipped mobile titles on the App Store and one PC title released on Steam. I specialize in UI systems and custom editor tooling, improving iteration speed and designer workflow efficiency. With a Master’s degree in Games Development from Abertay University, I bridge design intent and technical implementation to deliver responsive gameplay while supporting production through system-level tooling.
💼 Experience
Unity Developer - Gomiigo Games | 2022 - 2024
- Implemented gameplay systems using C# in Unity.
- Designed and integrated adaptive UI using UGUI for cross-device compatibility.
- Managed builds and deployments to App Store and Google Play.
- Sole programmer working collaboratively with designer in a 2-person Agile team.
Highlighted Achievement
- Developed tools to minimize human error and improve level design efficiency.
- Developed and launched 14 mobile games across various genres including roguelike, tycoon, puzzle.
- Integrated monetization and analytics tools: Unity IAP, Firebase, Max SDK.
🚩Recent Game Projects
🌕Moon
- Type: Personal Project
- Team Size: 1
- Engine: Unreal Engine
- Implemented interactive objects using Blueprints, including:
- Movable block and pressure plate
- Touch switch that unlocks doors
- Ladder
- Integrated an inventory system
- Set up cross-platform input
https://youtu.be/lhvubIrvkWg
🧲Magnet Agent
Core Gameplay
Timeline-Based Dialogue System
Play Demo
- Type: Personal project
- Team Size: 4
- Role: Lead Programmer& Game Designer
- Engine: Unity
- Designed and implemented core mechanics, levels, UI, and other features in Unity.
- Applied the State design pattern to manage level flow and character state transitions.
- Utilized Zenject for dependency injection and efficient reference management.

https://www.youtube.com/watch?v=ykFIyERWt2c
🛖Rennie Room Decorator- V&A Dundee
Rennie Room Decorator
- Type: Academic project (Abertay University)
- Team Size: 6
- Project Length: 12 weeks
- Role: UI Programmer & Technical Designer
- Engine: Unity
- Developed iPad-friendly UI with gesture support in Unity.
- Architected data structures that aligned with our objectives and enhanced workflow efficiency across the team.
- Implemented a modular challenge system and scenario-based cinematics.
- Used Cinemachine to manage cameras.
- Utilized Zenject for dependency injection and efficient reference management.
