📬Contact

IMG_8167.JPG

😎About Me

Resume_YUCHELIN.pdf

I’m a passionate and adaptable level designer who recently completed a Master’s in Games Development at Abertay University. Before that, I spent two years as a game designer and unity developer at a mobile game studio, Gomiigo Games, in Taiwan, where I worked on casual and experimental titles and became highly proficient in Unity and C#. This blend of design and technical expertise enables me to prototype and iterate efficiently—both independently and within small teams.

I specialize in player-centric design and pacing, with experience in level layout, greyboxing, and iteration based on player feedback. I’m particularly interested in puzzle design and systems such as progression, encounter design, and moment-to-moment player flow—especially within roguelike or procedurally generated frameworks.

💼 Work Experience

Game Designer - Gomiigo Games | 2022 - 2024

Highlighted Achievement

🚩Recent Game Projects

⚔️Blast Path

Blast Path

Blast Path- Development Retrospective

https://youtu.be/YQ1sm41k3tU

image5.png

image16.png