
I’m a passionate and adaptable level designer who recently completed a Master’s in Games Development at Abertay University. Before that, I spent two years as a game designer and unity developer at a mobile game studio, Gomiigo Games, in Taiwan, where I worked on casual and experimental titles and became highly proficient in Unity and C#. This blend of design and technical expertise enables me to prototype and iterate efficiently—both independently and within small teams.
I specialize in player-centric design and pacing, with experience in level layout, greyboxing, and iteration based on player feedback. I’m particularly interested in puzzle design and systems such as progression, encounter design, and moment-to-moment player flow—especially within roguelike or procedurally generated frameworks.
Highlighted Achievement
Developed tools to minimize human error and improve level design efficiency.
Developed and launched over 10 mobile games across various genres including roguelike, tycoon, puzzle.
Integrated monetization and analytics tools: Unity IAP, Firebase, Max SDK.
Blast Path- Development Retrospective

